The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. Impromptu Sneak Attack (Ex)īeginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). This is exactly like the rogue ability of the same name. She can only use this ability if she has at least 1 rank in the skill being used. Any object to be manipulated must weigh 5 pounds or less. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. He must spend time and gold to add new spells to his spellbook.Īn arcane trickster can use Disable Device and Sleight of Hand at a range of 30 feet. The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level. If a character had more than one spellcasting class before becoming an arcane trickster, she must decide to which class she adds the new level for purposes of determining spells per day.ĭoes a wizard (or other character that uses a spellbook), receive bonus spells to add to his spellbook when he gains a level in a prestige class that grants an increase to spellcasting? She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. Weapon and Armor ProficiencyĪrcane tricksters gain no proficiency with any weapon or armor. Impromptu sneak attack 2/day, tricky spells 4/dayĪll of the following are class features of the arcane trickster prestige class. Skill Ranks at Each Level: 4 + Int modifier. The arcane trickster’s class skills (and the key ability for each skill) are Acrobatics ( Dex), Appraise ( Int), Bluff ( Cha), Climb ( Str), Diplomacy ( Cha), Disable Device ( Int), Disguise ( Cha), Escape Artist ( Dex), Knowledge ( Int), Perception ( Wis), Sense Motive ( Wis), Sleight of Hand ( Dex), Spellcraft ( Int), Stealth ( Dex), and Swim ( Str). Spells: Ability to cast mage handand at least one arcane spell of 2nd level or higher. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. As such, many arcane tricksters are of a chaotic alignment. Although they sometimes acquire their magical abilities through the studious path of wizardry, their magical aptitude more often stems from a sorcerous bloodline. Ranged legerdemain enhances their skill as thieves, and their ability to make sneak attacks without flanking or as part of a spell can make arcane tricksters formidable damage-dealers.Īlignment: All arcane tricksters have a penchant for mischief and thievery, and are therefore never lawful. Role: With their mastery of magic, arcane tricksters can make for even more subtle or confounding opponents than standard rogues. Arcane tricksters are most often found in large, cosmopolitan cities where their talents for magical larceny can be most effectively put to use, prowling the streets and stealing from the unwary. Multiclass rogue/sorcerers and rogue/bards are the most common arcane tricksters, although other combinations are possible. The path to becoming an arcane trickster is a natural progression for rogues who have supplemented their talents for theft with the study of the arcane. Arcane tricksters can pick locks, disarm traps, and lift purses from a safe distance using their magical legerdemain, and as often as not seek humiliation as a goal to triumph over their foes than more violent solutions. These prodigious thieves blend the subtlest aspects of the arcane with the natural cunning of the bandit and the scoundrel, using spells to enhance their natural thieving abilities. Few can match the guile and craftiness of arcane tricksters.
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